One of my favorite bits is seeing how you force each player to take different paths based on their gear, and I was really hoping to get some new item combos into the mix.Īnother thing I will mention is that the ending was slightly anticlimactic - I was really hoping for one final challenge after the gem challenges. If there was one thing I was a little disappointed by, it's that the treasures were mostly the same as the first map in particular, the treasure pairs. The race areas were definitely fun because they require quick thinking my personal favorite puzzle though was the giant room full of buttons that make floors appear and disappear, because the correct solution is counter-intuitive enough to feel like a real puzzle, but not so arcane that you won't eventually figure it out. A lot of the challenges were very intimidating in a sort of "He wants us to do WHAT?!" kind of way at first glance, but it was a lot of fun to then come up with a strategy for them. Overall, the execution of delivery and the content therein solidify the map and its previous and future iterations as something I would have legitimately paid for access to, so that's saying something in a game where mods are free."įor my part, I agree that I love the clever ways you use items in unexpected ways. My biggest complaint would be that I want more! It felt short even with the greater content. That said, every level was incredibly fun and entertaining. My least favorite portion was probably the umbrella free-fall into tiny spiked hell. My favorite portions were probably the co-op race from the gem levels and the early game switch mechanics (for a bit of trolly fun ). The integration of unique mechanics stemmed from otherwise previously innocuous objects and circumstances was even better than the original. Here's my friend's official review: "I found the co-op map to be incredibly enjoyable, just as the last one. Thanks for the awesome map! My friend and I played it yesterday and had a blast.
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